Information Technology and Young Children

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Information technologies (IT) are quickly becoming an integral part of our community. Technology can mean many different things to people. In a broad sense, technology encompasses a process. This may include designing, making, appraising with materials, systems or information, an element of technology which takes into account all artefacts surrounding the delivery or use of information.

Hence, the information technology is very much relevant to children in today’s world. This technology has had tremendous impact on our modern lives and will only advance in the years to come.

Parents and early childhood providers need to be thoughtful about the purchase of information technologies for young children. Issues requiring consideration during the buying/selection process include thinking about the overall gains for children, the rapid growth of developments in information technologies and the possible short-term nature of product usefulness or compatibility with new products. Any continuous upgrading likewise needs to be considered.

Nonetheless it is important for children to have access to a wide range of information technologies. All children should be given the opportunity to experience using technologies such as electronic or computerized toys, joy sticks and game boards, home computers, and additional access to the world wide web. In today’s environment it is particularly important for a child to have come from a substantially technologically rich environment.

Information technology has affected the processes children undertake. For instance, word processing has changed children’s writing, calculators have changed the use of mathematical techniques and learning, and books and story-telling have likewise changed due to information technologies such as videos or sound chips. It is thus vital to consider how these information technologies will influence children’s current and future learning.

The integration of IT into our children’s lives can take place through the introduction of electronic-based educational toys. These provide a fun and entertaining learning experience, enhancing many aspects of their natural development while introducing and easing them into the technology-based world we live in. With age, more advanced products may be added to their repertoire, such as those that simulate proper computers except focusing on providing wholesome educational content.

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Source by James Gordan